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Give them a wide berth when you can, and sprint past when you can't. It's way too easy to forget that Moving Spikes slide vertically as well as horizontally. Watch Moving Spikes veeeeery carefully. That said, they're very powerful for new players, and you're better off not attacking them until you have more experience (and better weapons) under your belt. It's possible to attack and kill the bald merchants in this part of the dungeon, as well as others. (Or force the baddies to come to you.) If you do get caught in the wind, sprint to get out again. Stick to the edges to avoid the effects of the fans and use ranged attacks. The fans will do their level best to blow you into spikes, typically located in the center of the room. Occasionally you'll find rooms with fans in the corners. Kill them before they secret themselves in a mob and open fire on you. It's tempting to attack the legions of Zombies and Werewolves and whatnot, but ranged foes are more accurate and are easy to lose in the crowd. Hit the wrong one and you might blow yourself up instead.) (Be careful in rooms only filled with Explosive Barrels, mind. They can be used to great effect to bring down enemies in large numbers. The Cemetery is absolutely lousey with Explosive Barrels. Don't just attack them willy-nilly, they will murder you. Always try to eliminate them with Exploding Barrels, your totem, a few Soul Orbs, or veeeery careful hit-and-run tactics. This isn't such a big deal when you're facing just Angry Owls, but if you fight Great Owls you'll wind up facing down an entire squadron of beasts when you attack just one of 'em. These avians comprise perhaps the strongest enemies in the Cemetery outside the boss, and they often appear in large groups. On the flip side, the Cemetery is home to both Angry Owls and Great Owls. Consequently, if you don't want to fight Zombies (which you shouldn't, as they're a minor nuisance at most), stay away from the graves. Zombies will only appear in this dungeon if you first step on their graves. They appear in extremely large numbers, but you have the advantage of not fighting them if you don't feel like it. More than any other area, the Cemetery is populated by Zombies. (For a complete listing of enemies and traps found in the Cemetery, consult this article.)
#Forest and den key for wizards lizard update
(I don't yet know what the Slime Key does, so I'll update this when I learn.) You can then pass right through the blocks. This is the Slime Key, and the only way to get it is to enter the room while dead. On the second floor you may come across a room with a key in the middle of a wall of blocks. Fighting with only a Lantern on hand is not fun. Do your best not to destroy the torches unless you have no other choice. Every now and then, though, you'll find a room lit only by torches. Most of the Cemetery's rooms are well-lit by fireflies. Only buy food items if absolutely necessary. You're better off attempting to farm enemies for resorative items. Comparative to the amount of money you make, the restorative items sold by some of the vendors are quite expensive and barely restore any health. It's also a good place to farm villagers to increase your budget, though you'll always have to descend to the third floor to find one.
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Be sure to search every room before leaving the floor. Given its relatively small size and typical excess of wealth, the Cemetery is a fairly good place to farm Blueprints (only 5,000 gold apiece). Mind these telltale signs as you explore. If there's a big sign with a Skull next to the door, it leads to the boss room. If a doorway is unlit, it leads to another room. More specifically, keep an eye on the doorways. The Cemetery is also the first place where you'll learn about floor demarcations. Take advantage of the overflowing greenery. Many of the rooms will be fairly sparse, giving you lots of space to move around and dodge incoming enemy attacks. As far as traps and enemies go, the Cemetery is the least-populated of the game's three main areas. The recommendations provided may vary based on how you fight. Be cautious.īelow are some tips for getting through the Cemetery. Three floors may sound pretty shrimpy, but the difficulty scales sharply with each new floor. An unfriendly place populated by the least of Death's minions, the Cemetery is a three-floor pulp factory that will teach you the rudiments of survival in A Wizard's Lizard. Raga's off to find his master, and his journey will take him, first, to the Cemetery.